Writing a Text Adventure Game in Elixir: Part 1

I’m not much of a gamer. My parents were more of the old-school book-reading types, so we didn’t even own a television for many years, let alone a gaming console. But we did have a computer that ran Microsoft DOS 2.1, and that was enough to fire up a couple interactive text adventure games including Zork and Adventure, the Colossal Cave. I loved those games. Less is more: my imagination was more vivid than any GPU graphics.

A nearly illegible hand-drawn map is a requirement for any text adventure game